(Y/N) (L/N)
Age: 17
Occupation: Student / Substitute Shinigami / Former King of Hueco Mundo / Ambassador between HM and SS
Race: Human (Fullbringer) / Shinigami / Hollow
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Family:
-(F/N) (L/N) - Father (Human - Fullbringer)
Status: Alive
-(M/N) La Parca/(L/N) - Mother (Arrancar/Shinigami Hybrid)
Status: Dead
-(S/N) (L/N) - Sister (Human)
Status: Alive
-Calavera (L/N) - Sister (Mod Soul/Gigai) (Adopted)
Status: Alive
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Abilities:
Flash Step - a movement technique which allows the user to move faster than the eye can follow.
Kaidou (Healing Kido)
Hadō #1. Shō - As the practitioner points at their target with their index finger, a small amount of energy is dispelled from the tip of the index finger with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner.
Hadō #63. Raikōhō - Generating an orb of yellow lightning above the palm of his/her hand, the practitioner fires the built-up energy at his/her target as a massive concentration of energy which resembles a lightning strike. The effect has devastatingly destructive results. The is well-versed in this spell.
Hadō #90. Kurohitsugi - is a high-level Kidō which seals its target in a black spiritual coffin. The practitioner generates purple/black spiritual energy, which envelops the target with a powerful torrent of gravity before taking the form of a box of black energy, covered in several spear-like protrusions which pierce the box, lacerating the one inside from head to toe.
Hadō #91. Senju Kōten Taihō - Generating ten pink energy points around themselves, the practitioner fires them all at their target, resulting in an exceedingly devastating explosion.
Bakudō #4. Hainawa - Binds enemies with a rope to stop their movement. Generating a crackling yellow energy rope within their hand, the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.
Bakudō #8. Seki - The practitioner generates an orb/disk of light blue energy which repels whatever strikes it.
Bakudō #26. Kyokkō - This spell hides the physical form and of the caster by bending light. It can be used in combat to mask the used when setting up a trap for the target, masking individual abilities.
Bakudō #39. Enkōsen - Using either both hands or their in a blocking motion, the practitioner generates a dull yellow energy, which takes the form of a large spinning disk of condensed , in front of themselves, blocking an opponent's attack.
Bakudō #61. Rikujōkōrō - Pointing their index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams. This technique can be used after using Bakudō #4. because the six beams of light form from the light already created by Hainawa.
Shunko: Shadow Puppet Theater - Shunkō is the highest form of Hakuda technique. It comes in elements such as 'wind' or 'lightning'. It is an ultra-powerful technique in which one drives Kidō into one's arms and legs. The Kidō itself can be controlled and fired at opponents from the body. (Y/N)'s Shunko element in particular is "Darkness", allowing him to control his and his opponents shadow. Anyone who steps into (Y/N)'s shadow is unable to use techniques that use spiritual energy due to shadow's nature of being a creation without energy. (Y/N) can also interact with his or his opponent's shadow as if it's a tangible object. Because of this, (Y/N) can create shadow puppets that essentially come to life. The bigger the shadow, the harder it is to escape.
Cero - The practitioner fires a powerful blast of concentrated spiritual energy at the target. While in most cases it is fired from the mouth, some Arrancar and Visored can fire Cero from their hands, fingers, and other parts of their bodies.
Hierro - The user's condenses, creating steel-hard skin strong enough to block a Zanpakuto.
Bala - While similar in function to a Cero, a Bala is not nearly as powerful, but, thanks to its composition, its speed is 20 times faster, allowing it to be fired in quick succession. In addition, it possesses more concussive force than a typical Cero does.
Gran Rey Cero - By mixing their own blood with a Cero, an Espada can fire a Cero with much greater attack power and speed, in addition to having a change of color unique to them. It is many times more powerful than a normal Cero, disturbing the fabric of space as it travels. Upon release, it spins like a razor as it compresses and decompresses due to the sheer speed and raw power.
Cero Reversion - A cero unique to (Y/N). Using the opponent's Spiritual Energy as the catalyst, (Y/N) can fire a cero by direct contact. This leaves (Y/N) in a vulnerable position, however, meaning that this attack is most effective when (Y/N) is in Bankai. This attack is most effective against opponents with high spiritual energies.
Homúnculo Parca - A technique performed by (Y/N) and Wiz. The two people involve sacrifice an eye to summon a Homunculus-like Arrancar. Precise spiritual energy control is needed to complete the summoning process.
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Shikai
Ankou: Ankou gives (Y/N) two abilities. The first ability allows (Y/N) to absorb the spiritual energy from his opponents if he lands an attack with his shikai. (Y/N) can also absorb spiritual energy from touching the opponent with his hand but the effect nerfed quite a bit.
The second ability allows (Y/N) to summon a copy of any hollow he's beaten in the past. (Y/N) can resummon the same hollow as many times as he wants. However if the hollow is killed, (Y/N) loses the ability to summon that specific hollow. Summoning Hollows also takes a lot of spiritual energy to summon. The stronger the Hollow, the more spiritual energy is needed to summon it.
Bankai
Shi no Tenshi Azuraeru (aka Azrael): (Y/N)'s True Bankai. (Y/N)'s Bankai allows him to resurrect himself if he his dealt a lethal blow. He, however, can still be killed if he lacks the spiritual energy to activate the ability. As long as (Y/N) keeps the required amount of spiritual energy to resurrect himself, he will essentially be immortal.
While in Bankai, (Y/N)'s shikai abilites also recieve an upgrade. (Y/N) could now absorb spiritual energy from the atmosphere. His ability to summon only Hollows is also lifted, being able to summon anyone that he's killed in the past.
Hollow Mask
Resurreccion:
Resurreccion + Bankai
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(Y/N)'s list of Arrancars/ Undead Army
Siegfried
The most balanced Arrancar amongst (Y/N)'s army. Siegfried is known to get the job as quickly as possible. As shown when Calavera gave Siegfried the command not to kill Riruka, Siegfried is experience in hand to hand combat. This shows that Siegfried doesn't necessarily need his sword.
Panzer
The tank. Panzer excels at taking hits. Not much can get through his skin.
Merlin
The Sniper. Merlin hits just about any shots he takes. And they hurt alot.
Luppi Antenor
The only undead that has his own free will due to (Y/N) consuming his soul. Luppi's main goal is to capture or restrain multiple opponents to give (Y/N) a free hit.
Baraggan Louisenbairn
One of (Y/N)'s more dangerous summons. (Y/N) does his best to keep not use Baraggan around others to prevent them from getting caught in his dangerous technique, Respira. If the opponent gets too close for (Y/N)'s comfort, he'll resort to using Baraggan's decay ability to force them to retreat or risk losing a limb.
Ginjo Kugo
Another well rounded soldier. (Y/N)'s first summon that isn't an arrancar. Being a shinigami/hollow/fullbring hybrid means that Ginjo and (Y/N) have a similar physiology, making it far easier for (Y/N) to use than most other soldiers in his army.
Cien Granz
Possibly the most dangerous (though not the strongest) soldier in the army. Despite not summoning him yet, Cien's display of power and durability during their battle shows promise.
Azoth
The *Unknow 6th arrancar* from the previous bio update. The only soldier in (Y/N)'s army that isn't actually dead. Azoth is far different than the others as her method of summon requires her to be created with the help of Wiz. She is no doubt (Y/N) strongest soldier and she wields perhaps the most versatile ability and has the highest spiritual pressure of any other soldier. However, her power comes with two major downsides as Wiz is required for the summon and she is constantly on a time limit that depends entirely on how much spiritual pressure (Y/N) and Wiz feeds her upon summoning.
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Fraccion:
Waleska Inez Zulema (Aka Wiz): The one and only member of (Y/N)'s fraccion. Wiz was originally the only member of (M/N)'s fraccion. However after the discovery of her death and finding her son, (Y/N), Wiz dedicated herself to serving under (Y/N) no questions asked.
They have long sense built a strong bond, being almost like siblings. They both like to talk about science, leading them to find out new and unique ways to create new techniques and or ways to fight opponents.
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Friends / Allies
Team Karakura Town: Ichigo Kurosaki, Yasutora Sado, Uryu Ishida, Orihime Inoue
Urahara Shop Staff: Kisuke Urahara, Yoruichi Shihouin, Tessai Tsukabishi, Ururu Tsumugiya, Jinta Hanakari.
Schoolmates: Tatsuki Arisawa, Mizuiro Kojima, Keigo Asano, Chizuru Honso.
The Soul Society: (Closest friends in the Soul Society includes) Rukia Kuchiki, Renji Abarai, Soi-Fon, Kiyone Kotetsu, Sentaro Kotsubaki, Hanataro Yamada, Retsu Unohana, Jushiro Ukitake.
The Vizards: (Closest friends in the Vizards includes) Shinji Hirako, Mashiro Kuna, Hiyori Sarugaki, Hachigen Ushoda
Arrancars: Wiz, Tier Harribel, Coyote Starrk, Lilynette Gingerbuck, Nelliel Tu Odelschwanck, Roka Paramia, Cyan Sung-Sun, Franceksa Mila Rose, Emilou Apacci .
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Love Interest: Soi-Fon